Razor
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| Razor | |
|---|---|
| Razor Stats | |
| Hitpoints | 40 |
| Damage | 30 |
| Range | 300 |
| Cooldown | 1.8 |
| Projectile Speed | 120 |
| AOE Size | 15 |
| Razor Spawner | |
Razor is one of the Enemies in Final Factory.
Razor is a more advanced enemy and appears further away from the player base. They are added in enemy waves once Player's Global Stability reaches (4000).
Razor spawns at a Razor Spawner.
Razor Functions and Mechanics[edit | edit source]
Razor shoots 3 projectiles at its target in a wide arc.
Razor can be deadly for players that rely on
Bats as a main source of dealing with enemies. They easily dispose of big fleets of weaker ships because of their high DPS [Damage per second] and multiple projectiles shots.
Razor is also extremely deadly for automated defenses and units without using abilities.
Razor Tips[edit | edit source]
List of Tips for mastering the Razor combat:
- By the time Razor is included to the enemy attack waves its recommended to have established Defense platforms with
Laser Turrets to effectively fight them back and have
Krillos - Using Frenzy skill will help
Bats destroy Razors and avoid their attacks, but once its duration ends,
Bats will take heavy damage and might be easily wiped out. - Its still possible to kite Razors by flying away from them and shooting backwards, but it's projectile have a homing effect so you need to run greater distances.