Trident
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Trident | |
---|---|
Trident Stats | |
Hitpoints | 30 |
Damage | 2 |
Range | 220 |
Cooldown | 0.5 |
Projectile Speed | 180 |
Projectile Count | 3 |
Trident Spawner | |
Trident is one of the Enemies in Final Factory.
Trident is a more advanced enemy and appears further away from the player base. They are being added in the enemy waves once Player's Global Stability reaches (1500).
Trident spawns at a Trident Spawner.
Trident Functions and Mechanics[edit | edit source]
Trident shoots 3 projectiles at its target in a wide arc.
Trident can be deadly for players that rely on Bats as a main source of dealing with enemies. They easily dispose of big fleets of weaker ships because of their high DPS [Damage per second] and multiple projectiles shots.
Trident Tips[edit | edit source]
List of Tips for mastering the Trident combat:
- By the time Trident is being included to the enemy attack waves, it's recommended to have established Defense platforms with Laser Turrets to effectively fight them back.
- Using Frenzy skill will help Bats destroy Tridents and avoid their attacks, but once its duration ends, Bats will take heavy damage and might be easily wiped out.
- Its still possible to kite Tridents by flying away from them and shooting backwards, but it's projectile speed is higher than Stingers, so evading its attacks will be harder.
- One way to avoid heavy attacks, while taking down Trident is to run in tight circles, allowing your fleet to take them down and then take out the spawners.