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Guide:Ultimate Final Factory Beginners Guide

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Ultimate Final Factory Beginners Guide.jpg

Ultimate Final Factory Beginners Guide is one of the Final Factory Guides. Welcome to Ultimate Final Factory Beginners Guide, perfect place for new players to grasp the essential mechanics and strategies needed to kickstart your factory and ensure its survival and efficiency and learn useful tips along the way.

This guide is currently WIP and will have some information added or changed as the time goes.

Mastering Final Factory Controls[edit source]

Controls are straightforward but crucial for efficient gameplay. Lets cover the main hotkey and control combination that will help to do things faster in Final Factory.

  • Left Click produces a single item.
  • Right Click is for bulk crafting, producing five items at a time. This is particularly useful when you need to ramp up production quickly.
  • Quick Bar Management: Dragging items to your quick bar for easy access is a game-changer. Use control-clicking to auto-construct items in the quick bar if you have the necessary resources.
  • Inventory Management: Efficiently manage your inventory by using control-click to move a stack of items, making crafting more streamlined.
  • Pulling From Structures: Ctrl-Clicking the structures will pull a stack of resources from its storage without opening its inventory.
  • Copying Structure Properties/settings: Shift+right click a structure to copy its properties (production, filters, etc), and shift+left click another structure to paste those properties. This can make it much faster to set properties on structures.

Planning the Base Factory Layout[edit source]

Ultimate Final Factory Beginners Guide Base.jpg

To ensure your factory runs like a well-oiled machine from the start make sure to properly plan your factory, so there will be no need to rebuild it later.

There are different ways to architect the space factory, some of the best layouts are listed in the Builds section of the wiki. For the sake of this tutorial we will use linear layout.

Cargo Holds: Prioritize setting up Cargo Hold.pngCargo Holds for basic items like structure elements and AI Controller Circuit.pngAI Controller Circuit. This drastically speeds up crafting by directly using ores and components in your inventory.

Understanding and optimizing your production lines are keys to scaling your factory.

Production Rates: Pay close attention to the production rates of components. For example, Plasma Engine Parts.pngPlasma Engine Parts and Low Density Structure.pngLow Density Structures from the Atomic Printer.pngAtomic Printer have specific rates that, if balanced correctly, can significantly enhance efficiency. Early game its better to build 2 Atomic Printer.pngAtomic Printers to feed Assembler.pngAssembler creating Plasma Engine Parts.pngPlasma Engine Parts so it will work at a full capacity.

Mining Drones Setup: Calculate the needed number of Mining Station.pngMining Stations to fully saturate a Connector.pngConnector belt, considering their production rate and the conveyor's capacity. Considering that Connector.pngConnector moves 4.5 items/s and Mining Station.pngMining Station produces ~1-1.5 ore/sec 3 Mining Station.pngMining Stations will pretty much saturate 1 Connector.pngConnector belt.

Defense Layout: Enemy attacks are influenced by your factory’s global stability. Higher stability attracts tougher, more frequent attacks.

It might not feel important early on, but proper defense planning is essential in factory's long term survival.

Keep your factory modular. This not only helps in managing stability but also ensures that expansions don't compromise the factory's defenses.

Structure Mechanics in Final Factory[edit source]

Ultimate Final Factory Beginners Guide Structure.jpg

Final Factory have Structure Mechanics that is unique to factory games, lets cover it in this guide.

Each Structure placed have its own structure value. When Structures connect their structure values are being added to the grid structure. At some point ~ 35 Structure Stability points station will go over structure limit and will stop functioning. It can be fixed in a various ways:

  • Adding Strut.pngStrut between buildings might lower overall structure a bit
  • Optimizing Station layout excluding unnecessary structures, shortening Connector.pngConnector belts
  • Replacing with higher efficiency structures, for example replacing Solar Panel.pngSolar Panels with Antimatter Power Station.pngAntimatter Power Station
  • Adding Station Core.pngStation Core or upgrading to the higher tier Core.

When station is connected to a Station Core.pngStation Core its possible to see Current Station Grid Stability value. Stations that have a basic Station Core.pngStation Core cannot exceed 115 Station Stability.

That leads to the fact that factory should have a modular structure, where each Station Grid will be focused on its own task, being connected to other Station Grids via Space Logistics network.

Power Management and Heat Dissipation[edit source]

Adequate power supply and managing heat are vital for uninterrupted production.

Without sufficient amount of power structures will work slower or stop completely.
Overheating will cause structures to take damage and break.

Ultimate Final Factory Beginners Guide Heat and Power.jpg

Energy Consumption and Production[edit source]

Most of the Structures Consume and produce power.

There are 2 types of power consumption in Final Factory:

  • Idle Power consumption that is active all the time as long as the structure is connected to a station grid
  • Max Power is consumed when structure is active, for example producing something.

Its a good idea to start with the Solar Panel.pngSolar Panels at the start. As you progress the Research tree you will unlock better sources of energy that will provide more power per structure point.

Heat Management[edit source]

Heat is being generated by Production structures like Atomic Printer.pngAtomic Printer or Assembler.pngAssembler when they work and by various other buildings like Antimatter Power Station.pngAntimatter Power Station later in the game.

Each building have Max Temp that it can reach before it will start taking damage from overheating.

Using Heat Exchanger.pngHeat Exchanger will allow to cool down the connected grid even without Radiator.pngRadiator connected to it. Although in order to deal with higher amounts of heat players would like to place several Heat Exchanger.pngHeat Exchangers and/or connect Radiator.pngRadiators to them.

Logistics and Scalability[edit source]

Ultimate Final Factory Beginners Guide Logistics.jpg

Efficient logistics are the backbone of your factory’s expansion and modularity in Final Factory. We will cover best practices to optimize it in this Beginners Guide.

Core logistics component is Connector.pngConnector. Its a belt system that connects Structures inside of Station grid and transfers heat and energy. While its really convenient to belt everything together Station Structure mechanics wont allow to have huge stations. Resources will have to be transported between Stations using logistics system.

Early on its possible to use Inserter Bot.pngInserter Bot to transport resources between stations from one inventory to another, although its not very effective since it have low Carry Capacity.

Logistics Bay.pngLogistics Bay is a core structure for the logistics. Its a drop off/pick up point for Cargo Drone.pngCargo Drones and can store 2 stacks of items. Consider it as a transition spot between station Connector.pngConnector belts and Space logistics network.

Its totally OK to randomly place stations and connect them with intersecting Cargo Drone.pngCargo Drones paths, but long-term it will lead to congestion and scaling issues.

Better option is make a production line in a form of a line.

Build 3 Logistics Bay.pngLogistics Bay and supply them with basic Components Low Density Structure.pngLow Density Structure,Medium Density Structure.pngMedium Density Structure and AI Controller Circuit.pngAI Controller Circuit that should be produced at the asteroid mining areas.

Then start building your factory buildings in sections moving forward in a line, keeping those core components supply as a backbone of your Factory, placing extra Logistics Bay.pngLogistics Bay as needed.

This will feel more complex at start, but will be easier to scale later. Moreover its possible to inject additional resources along the backbone production line if they are needed or main component supply insnt enough at that point.

Implement Cargo Hold.pngCargo Hold for each final resource output, which will allow player to pick up the required Structure/component to do manual crafting faster.

Planning the factory defense in Final Factory[edit source]

As your factory grows, so will the threats it faces. Higher Global Structure will attract more powerful foes and cause attacks to happen more often.

Early on covering the factory perimeter with overlapping Defense Platform.pngDefense Platforms fitted with Bat.pngBats will be enough.

But its essential to invest in Laser Turret.pngLaser Turret Research early and prepare the basic defense platform blueprint for securing the factory perimeter from tougher enemies. You can find all up to date layouts in the Builds Section.

For the sake of this Ultimate Final Factory Beginners Guide we will create a blueprint of Defense Platform with 8 Laser Turret.pngLaser Turret in it.

Designing the Blueprints[edit source]

Ultimate Final Factory Beginners Guide Defense Platform.jpg

Blueprints will allow player to scale factory faster and it can be useful to have blueprints of most common stations that players build.

Since we will need multiple Defense Platforms we will make a blueprint that we can place multiple times.

Core Idea of Defense platform that it should have enough firepower to take out enemy waves without suffering serious damage and losing any of its parts. Also it should be supplied automatically without player's help.

Start by placing Station Core.pngStation Core, place 8 Laser Turret.pngLaser Turrets around one side of it with 1 tile spacing, which we will use for Connector.pngConnector to supply them with fuel. It might be a good idea to add an Exploration Center.pngExploration Center to disperse the fog and 1-2 Defense Platform.pngDefense Platforms to add Combat Ships to the mix.

This is the core structure of the Defense platform, now we need to add the Logistics Bay.pngLogistics Bay to supply it with fuel for Laser Turret.pngLaser Turrets and then add Power and Heat structures. Its better to use Antimatter Power Station.pngAntimatter Power Station since it costs less structure per power and can easily support this type of station. Add couple of Repair Center.pngRepair Center to make sure station will repair itself after enemy waves.

Now when everything is in place lets add some Armor Block.pngArmor Blocks on the outer perimeter to protect the structures from enemy damage.

When you are happy with the results adjust Defense Platform.pngDefense Platforms Attack Range and Alert Range.

  • Attack Range is the radius at which combat ships from the Platform will fly to fight the enemies. Adjust it so it will be lower than Laser Turret.pngLaser Turrets range, so the ships wont fly away to suicide on enemy waves.
  • Alert Range is the range at which they will alert other defense platforms to help defend an attack. We will set it about 50-100 meters outside of out armor edges.

We managed to create a great Defense Station. Now select Copy Operation (Ctrl+C) and select the newly created Station. There will be an option to Save new blueprint. Use that, give it a nice name and save it.

Now you can open blueprints and select the Station blueprint we created and place it all around when you need it. It can be rotated with R button.

Since Laser Turret.pngLaser Turrets require fuel and anything you produce costs ore, I'd suggest rushing to Comet Catcher.pngComet Catcher next and use those for steady infinite Ice.pngIce supply to evenly distribute to all your Defense platforms. This way there will be no need to spend finite resources for fuel.

Research Progression in Final Factory[edit source]

Continuously invest in Research to unlock advanced defense technologies. Prioritize upgrades that enhance your base's defenses.

Early game you will have only Asteroid Research available, but as you get new tech and grow the factory you will have to expand to Planetary Research and beyond. This essentially will force you to explore the map, clear enemy bases and expand your base and build outposts.

Exploration[edit source]

Exploration is essential for long-term survival in Final Factory.

The basic asteroids that player have at its starting point have limited amount of ore in it, which will eventually exhaust.

Moreover early on player will need to get some Ice.pngIce from the Asteroid Shards that are randomly placed on the map.

There are other elements to the exploration, but the core ones are getting extra Asteroids and building expansions there before asteroids on the main base will be exhausted. The further asteroids away from the main base - more resources they will have.

Adapt and Experiment[edit source]

Final Factory is a complex game that rewards strategic planning, adaptability, and continuous learning.

Don’t be afraid to try new layouts, production strategies, and defense mechanisms. Learning from mistakes is part of the game.

Final Factory Beginners Video Guide[edit source]

If you still need more guidance there is a Video Guides Section with a lot of handpicked videos on the game. This Guide is based on the following video, take a look to get better understanding.

Conclusion[edit source]

Building your ultimate factory in Final Factory is a journey filled with challenges, learning, and immense satisfaction. By understanding the basics outlined in this guide, strategically planning your factory's layout, managing resources efficiently, and preparing robust defenses, you'll set the foundation for a thriving factory. Remember, every decision counts, and with patience and strategic planning, your factory will become a testament to your skills. Happy building!

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